Last week we showed you some animated gifs of Linn: Path of Orchards, an interesting new platformer being developed by Fanoos Games and published by Crescent Moon Games. While those brief clips certainly gave you an idea of what type of game Linn was, today we finally have a proper trailer which really gives you a feel for the vibe and gameplay. Linn is a “rotating world” platformer which basically means that the various platforms in the game can rotate and you’ll need to carefully traverse them to collect items and reach the goal without slipping off and falling to the abyss below. Check it out in action in the new trailer.
The new platformer Linn: Path of Orchards will definitely turn your world upside down.
In the new game, which seemingly takes a dose of inspiration from the hugely popular Monument Valley series, you’ll be playing in the rotating world of Linn.
As Aban, gamers will need to help Aban journey through an ancient temple in the sky so she can fulfill a mission.
The exotic guardian will have to run, jump, and dash in the air to reach the light at the end of each fast-paced level. And that’s easier said than done as the dynamic platforms require quick reactions and a sense of timing to traverse.
The very best platformers thrive because they’re not afraid to play around with our senses of place and timing. They establish rules, then allow the player to find the limits of those rules, and, if the game is brave enough, gives them the chance every now and then to break them for great reward.
Linn: Path of Orchards is smart enough to understand that, and it’s designed to make you reconsider the ground you’re standing on and the jumps you’re having to make. It takes skill to do that and not confuse or confound the player, and for the most part the game gets it just right.
There are moments where you’ll be a little on the lost side, but the levels are short enough that even if you have to bodge your way through one of them, you’ll soon forget about it in the swirl of other challenges and amazing ideas.
While at first glance the game might look like it’s channeling Monument Valley, this is actually a 2D platformer. You’re not twisting and reshaping the world around you with taps and swipes – instead you’re trying to jump, slide, and dart your way through levels that shift and change whether you’re paying attention or not.It’s easier to explain with an example – you might start off on a flat surface, but as you tap to start running, that surface is going to start moving. There are times when you’ll start on one side of a platform, leap away from it around a bunch of others, and eventually land back on the opposite side of the one you started on.
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There’s little chance to plan on your first go, meaning there’s a lot of twitchy moves you need to make as the level arranges and rearranges itself around you. Inevitably there are gold orbs to collect, challenges to beat, and secrets to find. This is, after all, a premium game.
Things do sometimes get a little sticky. There’ll be levels where you manage to push your way through with no elegance or finesse, and that cheapens some of your other, more satisfactory successes.
Again, because the levels are so short, there’s not much time to dwell on this lesser achievements, and you can always hop back into a level later to try and finish it with a little more skill. Still, it’s a jarring moment when it happens, and it deserves flagging up.
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Other times, when you nail a level on your first go, dashing and darting in all the right directions with only milliseconds to make your decisions, Linn: Path of Orchards can feel absolutely sublime.
Path me the orchards
This isn’t a game of two halves so much as it is a brilliant experience that’s sometimes dragged back down to earth with a clunk. It’s never a bang, it’s never enough to shake you out of playing, but it’s worth bearing in mind.For the most part Linn: Path of Orchards is a bright, intelligent platformer that takes the rules, mixes them up, and then tells you to have fun with the shuffled-up outcome. No, it isn’t perfect, but for the most part it’s close enough that you’re not going to mind.